FREE STUFF
An App That helps you pass on to someone else objects you no longer need.
By taking and uploading a picture of the object it is offered to other users,
a person interested in your object can request it,
come pick it up and have it for free.
Role concept UX design and research UI design
PROBLEM
Due to consumption culture people hoard so many objects they have no real use for.
1.9 Kg of waste is produced daily by a single person
1,497$ are spent monthly by a single person on objects that are of no use to him
Over than 60% of greenhouse gases emissions are due to consumption
80% of americans are in debt to the bank due to excess shopping
CHALLENGE
Finding a solution for objects you no longer need though they are still useable and in good shape.
Making the Connection between people that wants to pass on objects and people who are looking for secondhand objects for free.
MARKET
RESEARCH
I have examined a variety of apps that deal with secondhand sells or giveaways and some websites as well, all are very basic undeveloped and unpopular.
In a parallel path I have examined leading secondhand website that helped me create the right characteristics for this app.
CONCLUSION
To handle failure in the passing process
We will create quick access for
communication
with the giver.
in order for the passing to
be performed easily
and successfully
We will provide the
exact and correct
details of the object
To allow the user to succeed in finding the relevant object for him quickly
We will create a search engine with a filter option according to his needs
USER RESEARCH
I have learned a lot from people who live the second hand and reuse life style, each has his own reasons to reuse and not buy,
I was able to understand what issues are important for the users and the hierarchy of the app characteristic.
For example: object sorting by location, large pictures, quick contact with the giver.
SOLUTION
Meet
FREE STUFF
An app that allows uploading objects and quickly and easily giving them away.
An easy search engine to find what the user is after.
VALUE
-
Convenience: Easy and quick sending and receiving, no physical visits needed.
-
Sustainability: Promotes sustainable consumption and reduces waste and carbon footprint.
-
Cost savings: Save money by sending and receiving items for free.
-
Community building: Facilitates item exchange, fostering connections and shared ownership.
HOW IT WORKS
1.
Adding of a new object
Ron no longer needs the baby seat he has and he uploads the seat for passing through the homepage. He enters all the details he has on the seat and adds as many photos as he likes.
3.
Giver - Receiver chat until the completion of the passing
Sharon decides to take the object, by pressing the “BOOK IT” button she is transferred to a direct chat with Ron the giver, there she has the opportunity to discuss final details with him.and finally to reserve the object and by so it is removed from the objects for passing list.
2.
Object search
Sharon is in need of a baby seat, so she opens the app and rearranges the page layout according to the nearest distance to her home. She found her desired seat, she checks all the details that are important to her, according to the details and dimensions she decides to go for it.
4.
IT'S YOURS
Sharon receives a response that verifies the passing similar to an online store purchase.
ARCHITECTURE
GRAPHIC LANGUAGE
Color palette
I chose two shades of blue, blue conveys peace and harmony and for me it blends right with the ideal of giving and receiving. In addition, it was important to me that the colors should not be dominant and confuse the user with the products themselvest.
#15302E
#75DDDE
#DCF2F2
Tapography
Titles & text: "Montserrat"
Title bold 50px
Text bols 15px
Logo
I examined two options, a logo that consists of a handwriting to create an interpersonal and familiar feeling
Sketches